Professional Experience

[2015-Present] Concordia University: Montreal, QC | Canada

  • Research Assistant @ Participatory Media Cluster (2015 - Present): Researcher, Programmer and Interface Designer.
  • Research Assistant @ Algorithmic Media Observatory (2018): Researcher, Programmer and Interface Designer.
  • Research Assistant @ Machine Agency Research Group (2018): Researcher, Programmer and Interface Designer.
  • Research Assistant @ Education Makers (2017 - 2018): Web Designer. Research Assistant @ Youth Media Practices (2017 - 2018): Web Designer.
  • Part-time Faculty @ Communication Studies Department (2017) - COMS 369: Visual Communication and Culture.
  • Teaching Assistant @ Communication Theory (2015 - 2016): Tutorial Leader.

[2016-Present] Quaera Insights ::: Somerville, NJ / USA. [Remote]

  • Freelance Graphic and Interface Designer.

[2011-2014|2016-2017|2018] University of Alberta: Edmonton, AB | Canada

  • Research Assistant @ KIAS (2016 - 2017 | 2018): Programmer and interface Designer. [Remote]
  • Research Assistant @ INKE (2011 - 2014): Researcher, Programmer, Interface Designer, and Project Manager.
  • Research Assistant @ Edmonton Pipelines (2012 - 2013): Academic Researcher, Programmer and Interface Designer.
  • Teaching Assistant @ DHSI - Workshop: Online Tools for Literary Analysis..

[2014-2015] Simon Fraser University: Vancouver, BC | Canada

  • Research Assistant @ HCSSL - Researcher, Programmer and Interface Designer.

[2012|2014] IIT - Institute of Design: Chicago, IL | USA

  • Research Consultant (2014) - Researcher, Programmer, Interface Designer, and Project Manager.. [Remote]
  • Visitor Research Assistant (2012).

[2006-2011] Fluxo.Art: Vitória, ES | Brazil

  • Art Director | Owner: Concept Art, Web Designer, Programmer, and Project Manager.

[2010-2011] Universidade Federal do Espírito Santo (UFES): Vitória, ES | Brazil

  • Part-time Faculty @ Social Communication Department - Course: Theories and Practices of Visual Language - Graphic Designing for print and digital media.

[2002-2009] Câmara Municipal de Vitória: Vitória, ES | Brazil

  • Communication Consultant for City Councillor Alexandre Passos: Journalist, Web and Graphic Designer.

Academics

Ph.D. in Communication Studies - Concordia University, Montreal, Canada, 2015 - present
Supervisor: Fenwick McKelvey

Ph.D. in Interactive Arts and Technology - Simon Fraser University, Vancouver, Canada, 2014 - 2015 (moved to Concordia University)
Supervisor: Lyn Bartram

Master of Arts in Humanities Computing - University of Alberta, Edmonton, Canada, 2011 - 2014
Thesis: Mobile Media: New Mediations in The Urban Space
Supervisor: Geoffrey Rockwell
Committee: Maureen Engel and Stan Ruecker

Bachelor in Social Communication - Universidade Federal do Espírito Santo (UFES), Vitória, Brazil,  2001 - 2006

Language

Human Language

Portuguese (Native) / English
High Level

French | Spanish
Basic Level

Computer Language

Javascript / AS3 / PHP / CSS / HTML / XML
High level

MySQL | C# | Python
Basic level

Skills

Specialties

Interface Design • Web Development • Visualization • Teaching • Graphic Design • Project Management

Software & Frameworks

Adobe Suite • Unity • Tableau • Gephy • NodeJS • Angular • React • jQuery • d3.js

Research Interests

Algorithmic Media • Smart City • Visualization • Communication Theory • Media Studies • Mobile Media • Social Media • Wearable Media • Urban Studies • Mapping • IoT • AI • AR

Book Chapter Published

Frizzera, L., & Zanadrea, A. (2005). Os primórdios da Imprensa no Espírito Santo. In Impressões Capixabas: 165 anos de jornalismo no Espírito Santo (1st ed., pp. 35–65). Vitória: Departamento de Imprensa Oficial do Espírito Santo.

Thesis and Dissertation

Master's Thesis
Frizzera, L. (2014). Mobile Media: New Mediations in the Urban Space. University of Alberta, Edmonton, Canada.
http://hdl.handle.net/10402/era.39842

Refereed Journal Articles

Frizzera, L. (2018). I/O: Reinforcing Newsmaking Practices Through Algorithmic Media. Stream: Inspiring Critical Thought, 10(1), 39–51.
http://journals.sfu.ca/stream/index.php/stream/article/view/251

Frizzera, L. (2015). Mobile Media as New Forms of Spatialization. Interdisciplinary Science Reviews, 40(1), 29–43.
http://www.tandfonline.com/doi/full/10.1179/0308018814Z.000000000103

Sondheim, D., Rockwell, G., Ruecker, S., Ilovan, M., Frizzera, L., & Windsor, J. (2015). Scholarly editions in print and on the screen: A theoretical comparison. Digital Studies / Le Champ Numérique, 6.
http://www.digitalstudies.org/ojs/index.php/digital_studies/article/view/361

Frizzera, L., Radzikowska, M., Roeder, G., Pena, E., Dobson, T., Rockwell, G., Ruecker, S. The INKE Research Group. (2013). Visual Workflow Interfaces for Editorial Processes. Literary and Linguistic Computing, 28(3), 26. doi:10.1093/llc/fqt053
https://academic.oup.com/dsh/article-abstract/28/4/615/1746772

Ruecker, S., Rockwell, G., Sondheim, D., Ilovan, M., Windsor, J., Bieber, M., Frizzera, L., Rodriguez, O., Kanaweera, K, Fiorentino, C., Sinclair, S., Radzikowska, M., Dobson, T., Blandford, A., Faisal, S., Giacometti, A., Brown, S., Brent, N., Michura, P. (2013). The Beginning, The Middle, and The End: New Tools for the Scholarly Edition. Scholarly and Research Communication, 3(4).
http://www.src-online.ca/index.php/src/article/view/57

Refereed Conference Papers

Frizzera, L., Zamboni, J., Salles, J. (2018). Pict.io: A Human-Machine Collaborative Game. Presented at Conversation Cytoenne our l’IA, Montreal, Canada.

Salles, J., & Frizzera, L. (2018). Chatbot: Agente Conversationnel. Presented at Conversation Cytoenne our l’IA, Montreal, Canada.

Frizzera, L. (2017). I/O: Enforcing Idealized Newsmaking Practices Through Algorithms. Presented at the CCA, Toronto, Canada.

Scheiding, R., Sugiarto, M., Pedraça, S., & Frizzera, L. (2017). Nagasaki Kitty: A War Story. Presented at the CGSA, Toronto, Canada.

Frizzera, L. (2016). Accelerating Sharing Economy: Uber’s Dysfunctional Discourse of Technological Disruption. Presented at the CCA - Canadian Communication Association, Calgary, Canada.

Frizzera, L. (2014). Decoding Location-Based Information: Mobile Media Approach. In Experimental Interfaces for Reading 2.0. Chicago, USA: INKE.

Frizzera, L., Montague, J., Sperhacke, S., Bernardes, M., Rockwell, G., Ruecker, S. & INKE Research Group (2014). Structured Surfaces for Digital Board Games: The DH Experience. Presented in the panel "The lifecycle of the interface” at the Canadian Society for Digital Humanities, St. Catherine, Canada: CSDH.

Ilovan, M., Frizzera, L., Windsor, J., Michura, P., Sondheim, D., Rockwell, G., Ruecker, S. & INKE Research Group (2014). CiteLens: splicing text analysis with citation analysis. Presented in the panel "The lifecycle of the interface” at the Canadian Society for Digital Humanities, St. Catherine, Canada: CSDH.

Li, T., Frizzera, L., Rockwell, G., & Ruecker, S. (1014). Reading INKE’s Collaborative Publication Network. In Experimental Interfaces for Reading 2.0. Chicago, USA: INKE.

Montague, J., Rockwell, G., Ruecker, S., Stéfan, S., Brown, S., Chartier, R., Frizzera, L., Simpson, J. & INKE Research Group (2014). Seeing the Trees & Understanding the Forest. Presented in the Digital Humanities 2014: Digital Cultural Empowerment (pp. 272–274). Lausanne, Switzerland: Digital Humanities 2014.

Montague, J., Frizzera, L., Sperhacke, S., Bernardes, M., Rockwell, G., & Ruecker, S. (2014). Have you ever been DH-experienced. In Borders Without Boundaries. St. Catherine, Canada. Presented at the Canadian Game Studies Association (CGSA), St. Catherine, Canada: CGSA.

Montague, J., Rockwell, G., Ruecker, S., Sinclair, S., Brown, S., Chartier, R., Frizzera, L., Simpson, J. & INKE Research Group (2014). Engaging Visualization Interfaces: Hybrid Dendrogram Visualizations for Text Mining. Presented in the panel "Thinking Visualization” at the Canadian Society for Digital Humanities, St. Catherine, Canada: CSDH.

Frizzera, L., Vela, S., Sondheim, D., Michura, P., Ilovan, M., Rockwell, G., Ruecker, S., & INKE TEAM. (2013). Designing for Multitouch Surfaces as Social Reading Environments. Presented in the panel "The Design of New Knowledge Environments” at the Digital Humanities 2013, Lincoln, USA: DH.

Frizzera, L., Rockwell, G., Ruecker, S., & INKE TEAM. (2013). Touching the Physical World Through Mobile Media. Presented in the panel "'Touch-a touch-a touch-a touch me': Restoring materiality to the reader” at the Canadian Society for Digital Humanities, Victoria, Canada: CSDH.

Mohseni, A., Sondheim, D., Frizzera, L., Rockwell, G., & INKE TEAM. (2013). The Tablet as a New Medium for Scholarly Editions. Presented in the panel "The Design of New Knowledge Environments” at the Digital Humanities, Lincoln, USA: Digital Humanities 2013.

Li, T., Frizzera, L., Radzikowska, M., Ruecker, S., & INKE TEAM. (2013). Tangible Workflows: Feeling the flow of information. In @ the Edge. Presented in the panel "'Touch-a touch-a touch-a touch me': Restoring materiality to the reader” at the Canadian Society for Digital Humanities, Victoria, Canada: CSDH.

Vela, S., Frizzera, L., Ilovan, M., Michura, P., Sondheim, D., Rockwell, G., Ruecker, S., & INKE TEAM. (2013). Manipulating Multiple Editions with the Multi-touch Variorum (MtV) Project. In @ the Edge. Presented in the panel "'Touch-a touch-a touch-a touch me': Restoring materiality to the reader” at the Canadian Society for Digital Humanities, Victoria, Canada: CSDH.

Frizzera, L., Ruecker, S., Radzikowska, M., Rockwell, G., Brown, S., & INKE TEAM. (2012). Workflow as Structured Surfaces (pp. 324–326). Presented at the Digital Humanities 2012, Hamburg, Germany: DH.

Frizzera, L., Ruecker, S., Radzikowska, M., Rockwell, G., Brown, S., & INKE TEAM. (2012). Workflow Interface for Editorial Process. Presented in the panel "Interface to interface Research” at the SDH-SEMI, Waterloo, Canada.

Ilovan, M., Frizzera, L., Michura, P., Rockwell, G., Sondheim, D., Ruecker, S., Windsor, J., & INKE TEAM. (2012). Visualizing Citation Patterns in Humanist Monographs. Presented in the panel "Designing Interactive Reading Environments for the Online Scholarly Edition” at the Digital Humanities, Hamburg, Germany: Digital Humanities 2012.

Ilovan, M., Frizzera, L., Michura, P., Rockwell, G., Ruecker, S., Sondheim, D., Windsor, J., & NKE TEAM. (2012). Exploring humanist citation practice through visualization. Presented at the SDH-SEMI, Waterloo, Canada.

Rockwell, G., Frizzera, L., Sondheim, D., Ilovan, M., Windsor, J., Ruecker, S., & INKE TEAM. (2012). Rich Prospect Browser for Studying Interface Design. Presented in the panel "Interface to interface Research” at the SDH-SEMI, Waterloo, Canada.

Sondheim, D., Rockwell, G., Ruecker, S., Ilovan, M., Frizzera, L., Windsor, J., & INKE TEAM. (2012). Digital Scholarly Editions: A Functional Perspective (pp. 36–37). Presented in the panel "Designing Interactive Reading Environments for the Online Scholarly Edition” at the Digital Humanities, Hamburg, Germany: Digital Humanities 2012.

Sondheim, D., Rockwell, G., Ilovan, M., Frizzera, L., Windsor, J., Ruecker, S., & INKE TEAM. (2012). From Print to the Web and Back: The Current State of Scholarly Editions. In Textual Studies in the 21st Century. Presented at the Beyond Accessibility, Victoria, Canada: INKE.

Sondheim, D., Ilovan, M., Frizzera, L., Windsor, J., Rockwell, G., Ruecker, S., & INKE TEAM. (2012). Remediation of Scholarly Editions: From Print to Web. Presented in the panel "Interface to interface Research” at the SDH-SEMI, Waterloo, Canada.

Windsor, J., Ilovan, M., Sondheim, D., Frizzera, L., Ruecker, S., Sinclair, S., Rockwell, G., & INKE TEAM. (2012). Implementing text analysis e-reader tools to create ad-hoc scholarly editions (p. 37). Presented in the panel "Designing Interactive Reading Environments for the Online Scholarly Edition” at the Digital Humanities, Hamburg, Germany: Digital Humanities 2012.

Ruecker, Stan, Geoffrey Rockwell, Stéfan Sinclair, Milena Radzikowska, Teresa Dobson, Ann Blandford, Susan Brown and Brent Nelson with Daniel Sondheim, Mihaela Ilovan, Jennifer Windsor, Mark Bieber, Sara Faisal, Alejandro Giacometti, Piotr Michura, Luciano Frizzera, Kamal Ranaweera, Carlos Fiorentino, Omar Rodriguez, and the INKE Research Group. “The Beginning, the Middle, and the End: New Tools for the Scholarly Edition.” at INKE Birds-of-a-Feather Gathering (Research Foundations for Understanding Books and Reading in a Digital Age: E/Merging Reading, Writing, and Research Practice). Ritsumeikan U, Kyoto, Japan, 18 November 2011.

Referred Conference Panel

Frizzera, L., Li, T., Montague, J., Rockwell, G., & Ruecker, S. (2014). Reading From a Distance. Panel presented at INKE ID Conference. Experimental Interfaces for Reading 2.0. Chicago, USA.

Ruecker, S., Vela, S., Ilovan, M., Romaniuk, L., Frizzera,Li, T. & Rockwell, G. (2014). The lifecycle of the interface. Panel presented at CSDH - Canadian Society for Digital Humanities, St. Catherine, Canada.

Ruecker, S., Rockwell, G., Frizzera, L., Windsor, J., & Radzikowska, M. (20137). The Design of New Knowledge Environments. Panel presented at the Digital Humanities, Lincoln, USA.

Ruecker, S., Frizzera, L., Li, T., Sondheim, D., Windsor, J., & Radzikowska, M. (2013). “Touch-a touch-a touch-a touch me” : restoring materiality to the reader. Panel presented at the CSDH - Canadian Society for Digital Humanities, Victoria, Canada.

Ruecker, S., Rockwell, G., Frizzera, L., Ilovan, Mi., Roeder, G., Sondheim, D., & Windsor, J. (2012). Designing Interactive Reading Environments for the Online Scholarly Edition. Panel presented at the DH 2012, Hamburg, Germany.

Ruecker, S., Rockwell, G., Frizzera, L., Ilovan, Mi., Sondheim, D., Windsor, J., & Radzikowska, M. (2012). Interface to interface research. Panel presented at the SDH 2012, Waterloo, Canada.

 

Referred Conference Poster

Scheiding, R., Sugiarto, M., Pedraça, S., & Frizzera, L. (2017). Nagasaki Kitty: A War Story. Game Demo presented at the CGSA 2017, Toronto, Canada.

Frizzera, L., & Bartram, L. (2015). Interactive Social Media Cartography: #TransitReferendum in Vancouver. Poster presented at the I-Society, London.

Palmer, S. Z., Rockwell, G., Ruecker, S., Montague, J., Frizzera, L., Gill, A., & O’Donnell, D. (2015). The DH Experience. Poster presented at the Digital Humanities, Sydney, Australia.

Engel, M., Zwicker, H., Frizzera, L., Pedraça, S., Regattieri, L., Schoenberger, Z. & Windsor, J. (2014). Visualizing Homelessness. Digital Poster Presentation at the DH 2014, Lausanne, Switzerland.

Engel, M., Frizzera, L., Pedraça, S., In, A. & Schoenberger, Z. (2014). Visualizing Homelessness: Lessons from one city’s data. Digital Poster Presentation at the Hastac 2014, Lima, Peru.

Pedraça, S., & Frizzera, L. (2013). Edmonton’s Dynamic Shapes. Digital Poster Presentation at the Hastac 2013, Toronto, Canada.

Non-refereed Presentation

Frizzera, L. (2014). Mobile Media Spatialization. Paper presented at Hucon 2014. Edmonton, Canada.

Frizzera, L. (2013). A crítica do Algoritmo: Entendendo as métricas [The Algorithm criticism: Understanding the metrics]. Labic HackLabViz(x) 2013, Vitória, Brazil.

Event Organization

HackYeg 2014
With Lydia Zvyagintseva, Luciano Frizzera, Colette Leungnan, Alexandrea Flyn, Nancy Sheng, Erick Christiansen. Edmonton, Canada. May 2014.

Exhibition

Nagasaki Kitty: A War Story
Part of an exhibition Digital Dynamics 2018: Interactions at THE MUSEUM in Kitchener Ontario. January 26 to May 13, 2018. http://www.themuseum.ca/exhibitions/current-exhibitions/digital-dynamics-2018/

MX: Migration, Land, and Loss after Mirabel
Part of the exhibition showed my visualizations of immigration data provided by the Canadian Government. Galerie POPOP (Belgo Building), Montreal, between March 29 and April 13, 2017.

Awards

::: 2017
Merit scholarship program for foreign students (PBEEE) - Fonds de Recherche du Québec.
Concordia Conference and Exposition Award
Concordia University - Faculty of Arts and Sciences - Conference and Travel Award
Concordia University - Department of Communication Studies - Travel Award

::: 2016
Concordia Conference and Exposition Award
Concordia University - Faculty of Arts and Sciences - Conference and Travel Award
Concordia University - Department of Communication Studies - Travel Award

::: 2015
Graduate Research Bursary - Bursary for research purposes for 3 years.
Concordia International Tuition Award of Excellence - Exemption from paying tuition fees at the international student rate.
School of Interactive Arts & Technology Travel Award

::: 2014
C.D. Nelson Memorial Graduate Entrance Scholarship - Simon Fraser University (SFU) Internal Ph.D. Multi-Year Funding package (MYF-I).
SFU Provost Prize
SFU Graduate Fellowship
Capes - Brazilian Government Scholarship. Selected as a fully funded doctoral student to award a scholarship to study at Illinois Institute of Technology - Institute of Design (IIT-ID) in the USA. [However, I chose to pursue my Ph.D. at another institution].
CNPq - Brazilian Government Scholarship. Selected as a fully funded doctoral student to award a scholarship to study at Illinois Institute of Technology - Institute of Design (IIT-ID) in the USA. [However, I chose to pursue my Ph.D. at another institution].

::: 2012
GSA Professional Development Award

Work Sample

::: 2017

Pict.io [labs.fluxo.art.br/pictio/] - A collaborative drawing game that uses Artificial Intelligence to allow humans and machines to work together in order to solve game challenges. labs.fluxo.art.br/pictio/

YouTube Recommendation RankFlow [labs.fluxo.art.br/rankFlow/] - Interactive visualization for the analysis of the Youtube recommendation algorithm.  labs.fluxo.art.br/rankFlow/

::: 2017

Nagasaki Kitty [http://www.nagasaki-kitty.ca] - This is a story-based video game about the aftermath of the atomic bomb dropped at Nagasaki through the experience of a child. I was the programmer in this project.

Research Map of the Arts, Humanities, and Social Sciences [http://cloud.tapor.ca/viz/phil/] - Networked visualization to show the connections between scholars, department and research topics at the University of Alberta. This experiment was developed for the Kule Institute and I worked as interface designer and programmer.

::: 2016

$ynesthetic @wareness: Perceiving Air Quality Through Visual and Audio Inputs [http://labs.fluxo.art.br/air-quality/] - This mobile app proposes to take a different look at the air quality data. It is a synesthetic experiment in which the meditated sensation of a numeric scale used to measure levels of pollutants in the city of Montreal is translated to be perceived also as sound and image.

::: 2015

Social Media as Instrument for Civic Engagement and Political Pressure: The Cartography of #TransitReferendum in Vancouver [http://labs.fluxo.art.br/transit-debate/] - Interactive network visualization that enable people to explore explore explore the dynamic of social media networks and its impacts in the society, as well as ease the process of investigation of network graphs and social media interactions without using specialized tools.

Human Spatial Movement [http://labs.fluxo.art.br/human-spatial-movement/] - an Interactive visualization that enables users to track and explore their movements through the urban space.

::: 2014

Wrkflux [github.com/lucaju/Wrkflux] - Second version of a prototype tool to study different ways to manage and visualize documents in an editorial workflow. This experiment is developed by INKE project and I worked as interface designer and programmer.

::: 2013

MtV - Multitouch Variorum [github.com/lucaju/Multitouch-Variorum] - Prototype tool to work with variorum edition on a multitouch table. This experiment is developed by INKE project and I worked as interface designer and programmer.

Shaping the City [github.com/lucaju/Shaping-the-City] - Visualization showing the urban blocks that constitutes Edmonton City Area. This experiment is developed by Edmonton Pipelines and I worked as interaction designer and programmer.

::: 2012

CiteLens [github.com/lucaju/CiteLens] - Prototype tool to perform analyze and visualize citation pattern in humanities monographs. This experiment is developed by INKE project and I worked as interface designer and programmer.

Visual Workflow [github.com/sruecker/Workflow] - Prototype tool to study different ways to manage and visualize documents in an editorial workflow. This experiment is developed by INKE project and I worked as interface designer and programmer.

::: 2011

GuiaVix [http://luciano.fluxo.art.br/guia-vix/] - Tourism Information iPhone app for Victoria, ES, Brazil. I conceptualized design and led a team of four people during the development phase.